Understanding Gaze in Incidental Encounters

When humans encounter other humans in public spaces, they effortlessly avoid collisions and implicitly negotiate space usage. We investigate how mutual gaze understanding contributes to such incidental and brief interactions. To balance realism and experimental control, we conduct most experiments in virtual reality (VR). In a first step, we precisely measure eye, head and body movements in humans shifting their gaze to peripheral targets while walking. We transfer the measured data to virtual humans (avatars), whose realism we evaluate in a separate experiment and then use them for all subsequent VR experiments. In a first series of VR experiments, we consider encounters where interactions between participant and avatar are not necessary. Specifically, the participant encounters a series of avatars in a corridor of a virtual building and we study how the avatars’ gaze influences the participants’ gaze and their actions. In variants of the experiment, we ask participants to conduct simple, everyday tasks and assess how this affects gaze interactions with the avatars. To validate the VR setting, we repeat part of the experiment in the real world where participants encounter confederates while negotiating a pre-defined path through a building. Importantly, the VR used closely resembles the building in which the real-world experiment is performed. In a second series of VR experiments, we study situations in which a space conflict is imminent. In the basic setting, participant and avatar approach an opaque sliding door from opposite sides. Once the door opens, one of the actors has to give priority to the other, so that both can proceed. We study how mutual gaze is used to negotiate these situations, and how this is modulated by spatial constraints on either actor and environmental context (e.g., which actor enters or exists a confined space like an elevator). Together, our experiments will provide insight as to how gaze expression and mutual gaze understanding aid humans to move smoothly and safely though public spaces. While the present project focuses on dyadic (two-person) interactions, the approach is readily extendable to multi-user scenarios, such as moving through a crowded train station.

Deutsche Forschungsgemeinschaft (DFG) - Project number 563097773

Prof. Dr. Wolfgang Einhäuser-Treyer

Institute of Physics, Physics of Cognition Group, Technische Universität Chemnitz

Prof. Dr. Wolfgang Einhäuser-Treyer has been Professor of Physics of Cognitive Processes at Chemnitz University of Technology since 2015. He studied physics in Heidelberg and Zurich and earned his diploma from ETH Zurich in 2001, followed by a PhD in neuroinformatics in 2004. He then conducted research as a postdoctoral fellow at the California Institute of Technology and at the Institute of Neuroinformatics at ETH Zurich and the University of Zurich. From 2008 to 2015, he served as a Junior Professor of neurophysics at Philipps University Marburg. He is also a member of several academic committees and serves on the editorial board of the Journal of Vision and the academic editorial team of PLOS Computational Biology, among others.