Impact of social anxiety on gaze perception and dynamics in interactive settings

Eye gaze during social interactions plays a dual role, both regulating the intake of information and signaling attention and intent to others, thereby facilitating the coordination and structuring of social encounters. Individuals with social anxiety disorder often report an intense fear of being observed and evaluated by others, yet previous eye-tracking studies have yielded inconsistent findings regarding potential anomalies in their gaze behavior during social situations. This inconsistency may arise from the reliance on constrained laboratory settings, the use of global analyses involving highly aggregated metrics of gaze behavior, and the failure to capture the complexities of real-time social interactions. Enhancing the ecological validity of experimental settings while harnessing analyses of temporal dynamics could provide a more comprehensive understanding of how social anxiety shapes gaze behavior. Such insights might also illuminate how these gaze patterns contribute to the perpetuation of clinical symptoms by eliciting negative responses from interaction partners. The proposed research seeks to bridge these gaps through innovative methodologies that capture detailed behavioral and autonomic data during social interactions in both real-world settings and virtual environments with AI-driven agents. Spanning three extensive studies, the project will explore how social anxiety and the emotional content of interactions influence gaze dynamics and physiological arousal. By employing cross-recurrence quantification analyses, the research will uncover dynamic patterns of interaction between individuals that have not been examined before. Additionally, the direct manipulation of gaze behavior within the virtual reality framework will allow the investigation of its causal effects on perceptions of conversation quality and evaluations of interaction partners. This research is expected to provide significant insights into the intricate ways social anxiety affects gaze behavior and its physiological and interpersonal outcomes. Furthermore, the development of a novel virtual reality platform for studying complex social phenomena under controlled experimental conditions offers an innovative avenue for research. Beyond advancing our understanding of the regulatory functions of gaze in naturalistic social interactions, these findings also have critical clinical implications, potentially guiding the development of targeted therapeutic strategies for individuals with social anxiety disorders.

Deutsche Forschungsgemeinschaft (DFG) - Project number 563076576

Prof. Dr. Matthias Gamer

Experimental Clinical Psychology, Department of Psychology, University of Würzburg

Prof. Dr. Matthias Gamer studied psychology at Johannes Gutenberg University Mainz and graduated in 2003. From 2003 to 2008, he was a research assistant in general experimental psychology, where he earned his doctorate with honors in 2008. As a postdoctoral researcher, he moved to the Institute for Systemic Neuroscience at the University Medical Center Hamburg-Eppendorf from 2008 to 2011. There, he subsequently headed the “Social and Applied Psychophysiology” working group from 2011 to 2015. Since 2015, he has been Professor (W2) of Experimental Clinical Psychology at the University of Würzburg. His research focuses on social attention, emotional learning processes, psychophysiology, neural mechanisms of social evaluation, and clinically relevant processes of anxiety and avoidance. He has been or is currently the principal investigator in numerous third-party funded projects, including an ERC Starting Grant and several DFG collaborative and individual projects. He is also a member of various scientific societies and a founding member of the European E-PRODD consortium. Furthermore, he is involved as an associate editor and reviewer for numerous international journals and funding organizations.

Dr. Daniel Gromer

Clinical Psychology and Psychotherapy, Department of Psychology, University of Würzburg

Dr. Daniel Gromer studied psychology at the University of Würzburg from 2008 to 2013 and received his doctorate in neuroscience from the Graduate School of Life Sciences at the University of Würzburg in 2020. At the same time, he completed his training as a psychological psychotherapist specializing in behavioral therapy from 2015 to 2022 and received his license to practice in 2022. Between 2013 and 2017 and from 2018 to 2024, he was a research assistant in the Biological Psychology, Clinical Psychology, and Psychotherapy working group at the Chair of Psychology I in Würzburg. He also worked in psychiatric and psychosomatic care at the University Hospital of Würzburg. Since 2024, he has been working at the University Outpatient Clinic and Research Unit for Psychotherapy. His research focuses on anxiety disorders, the mechanisms of action of exposure therapy, and immersion and presence in virtual reality.